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Post by Red Charge on Jun 20, 2011 4:49:28 GMT -5
Naturally, we all want to take a look at all the monster's red sheets without having to dig around the forum!
Every monster ref sheet will be posted here for quick reference (And IC, on every town\city's local board, so ponies can prepare when they go into the wilderness!)
Monster will be brought in by order of appearance.
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Post by Red Charge on Jun 20, 2011 4:59:52 GMT -5
BLUE JOKER:A very rare spider who has been transformed by Poison Joke into a large scale. Has the ability to completely camouflage itself in a Poison Joke field, very little records of this creature exists, because finding it usually involves navigating through a Poison Joke field. Special effects - Joker Venom: Instantly causes a random Poison Joke effect to appear on the victim. Sapping webs: Webs that cause skin rash that diminishes mobility, also caused by prolonged exposure to Poison Joke. Danger level - Medium
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Post by Red Charge on Jun 20, 2011 5:01:30 GMT -5
DRAKEAlso called Crow Dragons, these monsters are not as rare as you would hope, often lurking in secluded wilderness areas like forests, lakes and mountains. Not nearly as large as a dragon, it is however far larger than a pony, and is considered dangerous. Special Effects - Tail: A drake can strike with its paralyzing tail, paralyzes a target. Venomous Spit: Can spit venom at its prey, slowing reaction speed. Danger Level: Medium
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Post by Red Charge on Jun 20, 2011 5:01:47 GMT -5
SWAMP SQUIDOne of the more dangerous inhabitants of the Froggy Bottom Bog, the Swamp Squid is actually amphibian, it can crawl on land or swim in water freely. It's lighting fast reflexes often aid in catching its prey, which once ensnared is quickly devoured. Fighting this monster alone is a suicide mission for all but the most combative of ponies. Special Effects:Ink blast - Swamp Squids can spit ink to blind their prey. Wrap-me-up - Swamp Squids can grab their prey in their tentacles, paralyzing them. Danger Level - High
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Post by Red Charge on Jun 20, 2011 6:36:42 GMT -5
BABY MANTICOREManticores are known throughout Equestria as terrifying monsters lurking in mountainous areas as well as the Everfree Forest, baby manticores on the other hand, are normally never aggressive unless caught in their lair. Recently however, they seem to have been travelling father and farther away from their home regions, and attacking ponies without warning. Special EffectsTail Sting - Though baby manticores' poison is FAR less potent than that of adults, it is still very weakening, and could be a decisive factor in a battle. Danger Level - Low
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Post by Red Charge on Jul 9, 2011 13:56:52 GMT -5
FROZEN FERALFerals are stallion sized crosses between rats and tigers, known all over Equestria as wild monsters, attacking anyone they stumble on. Frozen Feral's are a kind of Ferals that hide underground until the winter, very inclined for the cold. No one knows how they reached Equestria from the Frozen Barrens in the north, though some speculate they were brought in as shock troops in the Dragon Wars. But fact is, no pony has ever been able to locate their caves and end the threat they pose. Special EffectsFrozen Bite - any pony bitten by a feral will experience frostbite in the affected part of their body, slowing down that part of them for a round. Danger Level - Medium
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Post by Red Charge on Oct 24, 2011 10:38:25 GMT -5
ELEMENTALS
No pony really knows whether Elementals are creations of chaos, or creations of order sent to stop chaos. All they know is that disturbing one is not a wise idea. Elementals come in all shapes and sizes, from the youngest the size of a pony to massive house sized menaces. These creatures can usually not be defeated without quick wits and luck, so care and preparation must be taken before encountering one.
Elemental List -
Ages -
Young Normal Elder Ancient
Elemental types -
Fire Elementals
Water Elementals
Air Elementals
Earth Elementals
But even among spectacular creatures such as Elementals, there are those who are exceptional, these are the primal elementals, representing the primal qualities of the pony types.
Storm Elemental - Represents the three prime elements of Pegasi - Lightning, Rain and Wind.
Magma Elemental - Represents the prime elements of earth ponies, which are earth, metal and life.
Magic Elemental - Represents all of the elemental magics, and is immune to any magical effects.
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Post by Red Charge on Nov 6, 2011 0:23:01 GMT -5
IRON SHOESThe Iron Shoes was an old folklore tale of a lone Earth Pony in the Everfree forest. Vicious and powerful, this pony's hallmark was a single rhyme he would speak before attacking. Live or die Win or lose
Best beware My iron shoesSpecial EffectsQuake - This pony is so powerful that every single one of his strike is equal to being hit by a train. When he strikes the ground it causes a focused, potent earthquake around him, knocking any pony nearby off balance and hurting them. Epic Strength - A pony that has become this powerful can only be described as Epic. This pony can punch through a solid wall, cause an Earthquake or fight in the worst conditions and still come out victorious, in short - not somepony to mess with. Danger Level - Epic (Yes, fillies and gentlecolts this pony CAN take on a dragon)
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Post by Red Charge on Nov 15, 2011 3:53:38 GMT -5
The UndeadMinions of the Necropolis are feared all over Equestria and even beyond, for the terrifying march of the dead is truly a sight no pony, griffin, dragon or diamond dog ever wishes to see. These are the kinds of undead that were spotted along the borders of the Necropolis, and the insight gained from observing them. Skeletons - The main body of the Dead March, the skeletons of many species have been collected and animated by the dark magic of the Necrolord, they are deadly fighting machines that feel no fear nor pain, they are instruments of the Necrolord's will. Ranging from ponies, to dragons to other animals and monsters, they are varied and dangerous. Black Guards - These skeletons are clad in black armor and serve as the petty officers in the Dead March, they are capable of magic, and make any group of skeletons far more effective as a fighting force. Alone they are lethal opponents, with a squad of skeletons they are extremely dangerous and should be avoided at all costs. The Burning Dead - Ignis' private army of skeletons, engulfed in magical fire, these skeletons are far more deadly in comparison to the other skeletons, anyone who attacks them in close quarters are likely to be burned. These shock troopers are usually sent to frighten and exterminate, if any monsters are foolish enough to nest near the Necropolis, they march in, burning everything in their path. Red Guards - The Officers of the Burning Dead - the lethality of Black Guards, with the fiery fury of the Burning Dead. These officers are monstrous and capable of advanced fire magic. Ignis' personal guard is made of these. Their rusted armor takes on a reddish-copper shade, earning them their name. The Tainted - These creatures are animated corpses, often made out of different parts of different monsters. These virtually come in any combination, from griffin and drake hybrids to massive constructs of flesh and bones. The Pandemic - These fearful minions are the most terrifying of the minions of Invictus. These Tainted are festering with disease, and are extremely virulent, contact with these can be lethal as they are likely to cause illness and poisoning. Death Chargers - The true sentients of the undead, these are capable of independent thought and very limited emotion. They are the high leaders of the Dead March, and are of the most dangerous of the undead minions. These often are in charge of above ground expeditions and collecting more corpses.
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Post by Red Charge on Dec 26, 2011 10:24:42 GMT -5
GREEN SALAMANDERThe most lesser of the Salamander Family (The greatest being Red and Purple), the Green Salamander is known for its quick reflexes and crushing charge. Like other members of the family, it prefers to eat its victims live and wriggling. Its thorny spikes are a terrible obstacle to any melee fighter trying to take it down. Special Effects:Thorny Hide - Melee attacker has a chance to take damage on every attack or defense. Crushing Charge - Despite its size, the Green Salamander weighs quite a bit, and has the gross musculature of buff rhino. This allows it to charge forwards with great power, smashing through obstacles and prey with ease. Pin - The Salamander can pin any prey with its razor sharp claws, the harder the prey struggles, the more the claws dig into their flesh. Danger Level - Medium
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Post by Red Charge on Jan 3, 2012 5:31:19 GMT -5
EFREETY Efreety are the polar opposites of Windigos. Where Windigos represent hate of indifference and cold heartedness, Efreety represent the burning hatred and anger associated with it. These spirits are mentioned in far mythology as battle spirits living off the heat of battle. Efreety made many appearances in the Dragon Wars, leaving huge fires in their wakes and adding to the chaos and confusion. Dragons, who were immune to their harmful effects used them to their advantage, often binding them to their Flame Bearers, making their fire powers unparalleled in potency, as the spirits became one with the casters. Special Effects:Fueled by Anger and Hate: the more of it is present, the more powerful the Efreety become. Etheral: Cannot be physically harmed, however can be bound to objects\creatures to contain them. Danger Level - Medium to Very High (Depending on how much anger and hatred is present)
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Post by Red Charge on May 15, 2012 11:34:47 GMT -5
RED SALAMANDEROne of the most dangerous of the Salamander family (the other being Purple), the Red Salamander lives in the hot volcanic regions of the world and delights on an exceptional resistance to heat. They, like their green cousins, have spikes, however theirs are very short and far apart and do not pose as much danger. However, their claws, made for climbing are exceptionally powerful and if that wasn't enough, their bull horns can easily impale steel and their scales are tough enough to deflect the strongest projectiles. Special Effects:Spiky Hide - Melee attacker has a chance to take damage on every attack or defense. Steel Hide - Very resistant to all forms of physical attacks. Pin - The Salamander can pin any prey with its razor sharp claws, the harder the prey struggles, the more the claws dig into their flesh. Impale- Has a chance of impaling any creature smaller than itself, causing massive damage and possibly death. Danger Level - High
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Post by Red Charge on May 15, 2012 11:42:49 GMT -5
PURPLE SALAMANDERUndoubtedly the most dangerous in the Salamander family. Purple Salamanders have the most terrible attributes of all members of their family. They can climb, swim, charge and have resistance to fire akin to that of dragons. What worse is, that like dragons they can also breathe fire. Fortunately, their fire is not magical, and much less deadly than a real dragon's. Purple Salamanders have been known to occasionally kill full grown dragons and terrorize whole civilizations. They can be found on almost every continent and are extremely aggressive. Special Effects:Thorny Hide - Melee attacker has a chance to take damage on every attack or defense. Steel Hide - Very resistant to all forms of physical attacks. Pin - The Salamander can pin any prey with its razor sharp claws, the harder the prey struggles, the more the claws dig into their flesh. Crushing Charge - The Purple Salamander weighs quite a bit, and has the gross musculature of a buff dragon. This allows it to charge forwards with great power, smashing through solid walls and prey with ease. Impale- Has a chance of impaling any creature smaller than itself, causing massive damage and possibly death. Fire Breath - Can breathe fire to incinerate opponents. Fire Immunity - Is immune to most magical fires and all non magical ones (including lava). Danger Level - Epic
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Post by Red Charge on Nov 28, 2012 13:34:42 GMT -5
ELDER EARTH ELEMENTAL
Earth Elementals are created when powerful magic is in an underground environment for a long period of time. Thus the Diamond Dog tunnels are full of them often, wherever dragons bury their hoards as well. When they are form they are but brittle clay, but once they harden they can become as tough as the hardest bedrock. Elder Elementals are among the longest lived Elementals and are quite difficult to take down, even in a group.
Special Effects
Made of Stone - Earth Elementals cannot be harmed by a sword or an arrow, as they are made of tough stone it takes a lot of force to hurt them. However, due to their stone status, they are weak against blunt objects.
Stone Mastery - Elder Elementals are masters of their elements and can manipulate their environment to their advantage, by creating earthquake, causing stony spikes to jut out of the ground or even making avalanches.
Elemental - This creature is magic infused, it will take powerful magic to hurt.
Danger Level - High
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Post by Red Charge on Mar 2, 2013 3:59:47 GMT -5
BURNING TIMBER WOLF:This creature has yet to be encountered or studied!It is unknown how these creatures exist - Timber Wolves constantly aflame yet never falling apart. Instead of their regular earthy aura and moldy breath instead they are surrounded by flames and breath suffocating smoke. There is no touching one physically, at least not while alive as its fire is quick to burn. Special effects - Made of Wood: These creatures has a hide made of solid wood and as such physical weapons have a reduced efficiency against them. Burning Hide: The Burning Timber Wolf is always on fire, as such any pony that is near it will suffer from the heat. Being stricken by a beast like that would also cause severe burns. Smoke Breath: The Burning Timber Wolf can breathe smoke into the face of its prey to suffocate it, paralyzing their prey and causing damage to their lungs and stamina. Danger level - Medium
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